Fantasy Village - a casual social game
Build a social farming RPG iOS game on the iPhone. The idea behind the game was to create game play similar to city building games and add questing to it. At the time, most social games on the market were purely city building.
Co-Owner and UX + UI Designer on a team of five: two full stack engineers, 2 illustrators. I was responsible for art direction, art management, icon designs, all assets, vector art, interface design, interaction design, user experience, usability, user testing.
Game Screen Designs
Icon and Market Item designs done in Adobe Illustrator